Lesson 110 min
Pick a problem small enough to finish
Beginners fail on scope, not on skill. Choose something with one main screen and one action: a booking form for your studio, a tip calculator, a reading list. If you cannot describe it in two sentences, it is three projects.
Write down who uses it and the single thing they do with it. That sentence becomes your prompt.
Lesson 210 min
Write your first prompt
Use this shape: who it is for, what it does, the screens, the feel. "A booking site for my yoga studio: a schedule of classes, a booking form with name and email, and a confirmation screen. Calm, light, lots of white space."
Concrete nouns beat adjectives. "A list of classes with time and teacher" builds better than "a nice schedule".
Lesson 315 min
Read the preview, not the code
When the preview appears, use it like a visitor. Click everything. Fill in the form wrongly on purpose. Make a list of what is missing or wrong — that list is your next set of prompts.
Check it at phone width too. Most visitors will.
Lesson 430 min
Change one thing at a time
Send one change per prompt: "Make the booking button larger and move it above the fold." Small steps are easy to verify and easy to undo. Five changes in one message is how a working app becomes a broken one.
If a change goes wrong, say exactly what you see now and what you expected. Vantix keeps version history, so you can also roll back.
Lesson 520 min
Fix what breaks
Something will break; that is normal. Copy the exact error text into the prompt, or describe the symptom: "After I submit the form the page goes blank." The debugging runbook lists the usual suspects.
Never accept "it should work now" — check the preview yourself before the next change.
Lesson 610 min
Publish and share
One click puts your app on its own vantix.be address with HTTPS. Send the link to three people who would actually use it and watch what they do. Their confusion is better feedback than any review.
On a paid plan you can connect your own domain later — the app does not change.
Five beginner mistakes
- Asking for a whole platform in the first prompt
- Describing the look before describing what it does
- Changing five things at once, then not knowing what broke
- Never opening the app on a phone
- Putting real passwords or customer data in a test app